![]() And Your Reward Is Clothes: Beating the game or getting to the Celestial Portal on Monsoon difficulty unlocks an alternate skin for the character you were playing as, unless you're playing as the Heretic.Downer Ending doesn't even begin to cover it. ![]() And even if you're supposedly able to leave the simulation and run free, there's no telling whether or not the life you lead after that will just be another falsehood and you might just wake up in the Void, doomed to repeat the cycle forever. And I Must Scream: Defeating the alternate final boss in the Planetarium leads to a "Fate Unknown" screen after you enter the last portal - however, the logbook for the Planetarium reveals the horrible truth of what's happened you've been eternally imprisoned in a never-ending simulation in the Void, unable to die nor kill yourself, with absolutely no chance of escaping.Aggressive Play Incentive: The game is built around this trope, with enemies slowly getting stronger all the time, making blasting through the stage without caring about your safety the best option.These are always instant death if you're caught inside (unless you're in the midst of Shadowfade or Trespass, both of which delete your hitbox), but have very obvious visual and audio cues, and can even take out fellow monsters. Void Reavers, Void Jailers and Void Devastators all implode a few seconds after they die.It's delayed and doesn't deal much damage, but freezes you solid for a few seconds, leaving you at the mercy of any other nearby enemies. Glacial Elites also become one, going off in an icy explosion shortly after death.The DLC enemy Larvae also do the same thing. ![]()
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